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Emma Anderson :: Blog :: NGTiP LoogerBooger 10 March 2009 abstracts

February 16, 2009


Not too long now until the Next Generations Conference.

Here are the abstracts for the workshops on day 1. Please come along and pass the abstracts and link to all those who may be interested.

Abstracts for NGTP Day 1

The U&I programme Benefits Realisation Projects



10.20 – 10.50 Plenary Session: Critical Friends Benefits Realisation


The U&I programme Critical Friends (CFs) are developing guidelines on the role of the Critical Friend and the way in which this links with U&I programme model, projects and outputs. The critical friends are also in the process of building a new online community of shared effective practice for current and future critical friends. The CF Benefits Realisation project aims to synthesise existing CF U&I, JISC Curriculum Design and Delivery, JISC Institutional Innovation and related programmes, activities, methodologies and approaches to produce a range of specialist guidelines and other outputs for effective CF practice, within the context of the aims and objectives of the JISC U&I programme. We aim to disseminate these to a wide range of interests within the JISC HE-FE communities, following consultation.


Jill Jameson



11.10 – 12.30 The Potential for and barriers to using MUVEs in learning and teaching


This will be an interactive session inviting a critical examination of the current state of play in the use of MUVEs (such as Second Life, OpenSim and Project Wonderland) for teaching and learning. The Eduserv Virtual World Watch, a survey of UK institutional activity in MUVEs, has reported on the increasing numbers of institutions who now have a presence inside Second Life. Recent rounds of JISC and European Union funding have supported investigations into what MUVEs can offer educators looking to situate teaching in virtual spaces. The questions for this session led by Steven Warburton and David White are: What works and what does not? Are creativity and playfulness the key selling points for MUVEs? What good practices do we have to pass on? Can we predict the future for learning and teaching in virtual worlds?


Steven Warburton and David White



11.10 – 12.30 Encouraging staff to use an e-portfolio for their own professional development


This workshop will provide practical tips and advice on how to promote successful staff CDP using e-portfolios.  The workshop presenters from the University of Cumbria and the HEA Physical Sciences Centre at the University of Hull will share and contrast their experiences of implementing an e-portfolio for staff's own continuing professional development at their institutions.  The workshop will examine and discuss in detail how an e-portfolio was introduced at the University of Cumbria for annual appraisal, professional accreditation and for assessment on a professional course through the JISC funded Flourish Project.  Lessons learnt from Flourish led to a collaboration with the e-PIP Project at University of Hull and their postgraduate certificate in Higher Education. In addition, the JISC funded Blossom Project based at the University of Cumbria surveyed a number of UK HE institutions to find out how e-portfolios were being used for staff CPD within the sector and  filmed interviews with practitioners about current use of e-portfolios for staff development and how they envisage use in the future.  This workshop will report back on the Blossom Project as well.

Workshop attendees will gain an overview of how the University of Cumbria and the University of Hull are adopting e-portfolios for staff use and be able to see how this aligns with what is happening elsewhere in the sector.


Sarah Chesney, Elaine Tan and Paul Chin



11.10 – 12.30 The Manchester Personal Learning Environment


The Manchester Personal Learning Environment (the PLE) is an environment that supports a social constructivist approach to learning, particularly for peer-assisted learning in groups, possibly with the presence of a teacher.  The development of the PLE has been part-funded under the U & I Benefits Realisation Programme.

In its realisation, the PLE consists of a social networking ‘substrate’ combined with re-purposable multi-user / multi-media spaces to help support distributed learning activities. The system benefits from many advanced computer science techniques that are combined to create a highly usable system.

In this seminar/workshop Mark van Harmelen will discuss the educational foundations of the PLE, demonstrate the PLE’s capabilities, and discuss the shape of future PLE development. The anticipation is that a new demo release of the PLE will be available for the seminar/workshop, and that this will be usable during the session by participants with wireless-connected laptops.

Mark will discuss forthcoming user trials, and how learners and teachers can become involved in that activity from late April 2009.

The seminar/workshop will also provide a forum for some general discussion around the idea of a PLE, and how such systems can be leveraged in providing educational experiences.

As an ongoing JISC-funded project, the PLE’s future development is proceeding together with the construction of Library 2.0 systems. Consequently Mark will touch on the future integration of the PLE with library facilities for search, discovery and the curation of user-generated content, including learner and researcher discussions that form around library resources.


Mark van Harmelen



1.20-2.40 Building and connecting Emerge


How can the Emerge projects connect up with each other and with other projects and groups to continue their work and develop in new directions? This workshop presents the results of analysing and visualising the community from different perspectives, and will be a practical session where those attending explore possible collaborations and future development possibilities in various interactive ways.


Jim Hensman and George Roberts



1.20-2.40 The potential of Alternate Reality Games for enhancing teaching.


This workshop will introduce the potential of Alternate Reality Games (ARGs) as a tool for enhancing teaching and learning. ARGs use an ongoing story that unfolds as players undertake a series of challenges and puzzles, both online and in the real world, and offer an opportunity for engaging students in contextualised tasks. The Alternate Reality Games for Orientation, Socialisation and Induction (ARGOSI) project used a game to introduce students to university life, navigate around the city, and learn basic information literacy skills. Participants will be given an overview of the game produced and will have the opportunity to take part in activities that explore the potential of using ARGs for themselves. Findings from the research and possible pitfalls will also be discussed.


Nicola Whitton and Rosie Jones         



1.20-2.40 Using digital audio


This interactive session presents key messages and practice tips from the JISC-funded ‘Sounds Good’ and ‘Audio-Supported Enhanced Learning’ (ASEL) projects, which have explored the use of audio for assessment feedback, student collaborative assignments and self-reflection. Also reported on is work to widen engagement with the projects, coordinated by the Higher Education Academy subject centres for engineering and geography, environmental and earth sciences (GEES).


Bob Rotheram, Will Stewart and Liz Willis



3.00 – 5.00 Open space technology:  Sustaining emergent networks from the JISC Users and Innovation Programme


The objective of this two-hour session is to develop the organisational structures, however formal or informal they may need to be, through which the benefits of a community-based approach to JISC programme support might be realised. The activity will address questions of:

·         synthesising understandings of emergent network development

·         increasing uptake of community-based approaches to programme support

·         building capacity in the community.


George Roberts


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Hope to see you on 10th March




Posted by Emma Anderson

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