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December 09, 2008

That Was an Interesting Experience

December 09, 2008

As the piloting activity of the Open Habitat project draws to a close it’s time to gather out data and our thoughts and consider what it all might mean. We have plenty of evidence that MUVEs are a useful for teaching and learning and much guidance and direction to give to teaching practitioners considering taking the plunge. We also ...

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October 01, 2008

Open Habitat Phase 2 Philosophy Plans

October 01, 2008

We learnt a few things in the first phase of the Open Habitat project which have informed the set-up of our next pilots. I’m currently planning the pilot that will run with philosophy students in Second Life. The main challenge with the first pilot was the sheer speed of debate in SL. The experienced philosophy students are used to ...

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September 02, 2008

What has the Open Habitat project been doing?

September 02, 2008

As phase 1 of the Open Habitat project draws to a close it is time to take stock. We have run our ‘Multi-User Virtual Environments’ pilots with Art & Design and Philosophy students, gathered our data and are a long way through the process of making sense of it. Concepts are starting to cluster and hypothesis to be tested ...

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July 23, 2008

Not ‘Natives’ & ‘Immigrants’ but ‘Visitors’ & ‘Residents’

July 23, 2008

This post was inspired by the JISC funded Isthmus project not the MUVE focused Open Habitat but it seems like the sort of thing Emerge could have a good discussion/argument about + I'm not sure I would have come up with the distinction without being on both projects: As part of the JISC funded Isthmus project we have been taking ...

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May 19, 2008

How Not to Meet

May 19, 2008

A project meeting in Second Life? How novel! How cutting-edge!  What a disaster. Well, I suppose we all learned something from it but when the scenario is as follows… 3 people with text, speakers and mics1 person with text and speakers1 ...

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April 24, 2008

Fashon Show Freakery

April 24, 2008

OK, so a fashion show in Second Life isn't everyones idea of fun. Think of a hybrid of a neon eighties disco movie montage sequence, a baroque fancy dress party and Tron and you will be getting close to the effect. The sheer range of cgi textiles was enough to make the make the mind boggle. Even so, being ...

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April 16, 2008

Dangerous Demos

April 16, 2008

What are the chances of a demo working that involves a 30 second set-up time and a live voice interview in Second Life?  A: None  B: Very Low   C: Low       Well I’d go with B on a good day and yet the Open Habitat (formally known as Habitat) demo at the JISC conference yesterday ...

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April 03, 2008

The Beauty of Ad hoc Project Meetings

April 03, 2008

On Tuesday evening the Habitat project had one of its most dynamic project meetings. It was ad hoc and spontaneous but what was said was very useful. It reminded me of those happy students days when I'd find myself in the pub with all my friends talking about 'interesting things' almost by accident. These days I need to plan ...

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December 04, 2007

The Importance of the Cheesy Disco?

December 04, 2007

I have just returned from the Online Educa conference at which I was part of a symposium panel discussing Multi-User Virtual Environments (MUVES) with some other members of Emerge (Helen Kegan, Steven Warburton and Graham Attwell). The session was entitled ‘No Life in Second Life’ and was a look at some of the current practices and issues around ...

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July 30, 2007

Cultural Capital and Community Development in the Pursuit of Dragon Slaying

July 30, 2007

What can the massively multiplayer game ‘World of Warcraft’ teach us about how to facilitate learning communities in HE? How might this relate to a project for emerge? Watch me attempting to answer these questions whilst waving my arms about a lot in the video of the talk I gave at the Games Learning and Society conference in Madison ...

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